Searched refs:s_BoneIdx (Results 1 – 1 of 1) sorted by relevance
129 int s_BoneIdx = -1; variable738 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()824 s_Light->WorldMatrix() = *pose.GetMatrix(s_BoneIdx); in ConstrainLight()