| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 68 const s32 s_BaseCameraIndex = 0; variable 198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 426 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 70 const s32 s_BaseCameraIndex = 0; variable 200 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 452 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 78 const s32 s_BaseCameraIndex = 0; variable 286 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes() 392 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 78 const s32 s_BaseCameraIndex = 0; variable 210 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 472 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | main.cpp | 112 const s32 s_BaseCameraIndex = 0; variable 573 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene() 688 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera, commandBuffSide ); in DemoScene() 809 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera, commandBuffSide ); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 103 const s32 s_BaseCameraIndex = 0; variable 113 s32 s_ActiveCameraIndex = s_BaseCameraIndex; 538 ChangeCamera(s_BaseCameraIndex); in ToggleAnimationMode() 634 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 636 ChangeCamera(s_BaseCameraIndex); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 68 const s32 s_BaseCameraIndex = 0; variable 199 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 576 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 71 const s32 s_BaseCameraIndex = 0; variable 209 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 510 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 68 const s32 s_BaseCameraIndex = 0; variable 198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 519 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 86 const s32 s_BaseCameraIndex = 0; variable 325 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 434 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 66 const s32 s_BaseCameraIndex = 0; variable 196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 533 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 86 const s32 s_BaseCameraIndex = 0; variable 335 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 468 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 81 const s32 s_BaseCameraIndex = 0; variable 380 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 490 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 90 const s32 s_BaseCameraIndex = 0; variable 421 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 523 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 86 const s32 s_BaseCameraIndex = 0; variable 318 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 505 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 86 const s32 s_BaseCameraIndex = 0; variable 474 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 592 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 86 const s32 s_BaseCameraIndex = 0; variable 480 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 598 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 90 const s32 s_BaseCameraIndex = 0; variable 445 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 558 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 74 const s32 s_BaseCameraIndex = 0; variable 383 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 516 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 96 const s32 s_BaseCameraIndex = 0; variable 486 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 595 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 86 const s32 s_BaseCameraIndex = 0; variable 549 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 675 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 89 const s32 s_BaseCameraIndex = 0; variable 616 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 773 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 96 const s32 s_BaseCameraIndex = 0; variable 628 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 745 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 181 const s32 s_BaseCameraIndex = 0; variable 455 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 695 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 89 const s32 s_BaseCameraIndex = 0; variable 638 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment() 772 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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