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Searched refs:s_BaseCameraIndex (Results 1 – 25 of 30) sorted by relevance

12

/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp68 const s32 s_BaseCameraIndex = 0; variable
198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
426 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp70 const s32 s_BaseCameraIndex = 0; variable
200 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
452 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp78 const s32 s_BaseCameraIndex = 0; variable
286 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_Camera); in InitializeScenes()
392 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp78 const s32 s_BaseCameraIndex = 0; variable
210 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
472 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp112 const s32 s_BaseCameraIndex = 0; variable
573 sceneEnvironment.SetCamera(s_BaseCameraIndex, pSmCamera->GetBaseCamera()); in DemoScene()
688 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera, commandBuffSide ); in DemoScene()
809 CreateGfxCache( CmdReuser, s_BaseCameraIndex, currentCamera, commandBuffSide ); in DemoScene()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp103 const s32 s_BaseCameraIndex = 0; variable
113 s32 s_ActiveCameraIndex = s_BaseCameraIndex;
538 ChangeCamera(s_BaseCameraIndex); in ToggleAnimationMode()
634 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
636 ChangeCamera(s_BaseCameraIndex); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp68 const s32 s_BaseCameraIndex = 0; variable
199 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
576 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp71 const s32 s_BaseCameraIndex = 0; variable
209 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
510 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp68 const s32 s_BaseCameraIndex = 0; variable
198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
519 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp86 const s32 s_BaseCameraIndex = 0; variable
325 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
434 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp66 const s32 s_BaseCameraIndex = 0; variable
196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
533 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp86 const s32 s_BaseCameraIndex = 0; variable
335 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
468 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp81 const s32 s_BaseCameraIndex = 0; variable
380 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
490 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp90 const s32 s_BaseCameraIndex = 0; variable
421 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
523 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp86 const s32 s_BaseCameraIndex = 0; variable
318 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
505 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp86 const s32 s_BaseCameraIndex = 0; variable
474 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
592 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp86 const s32 s_BaseCameraIndex = 0; variable
480 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
598 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp90 const s32 s_BaseCameraIndex = 0; variable
445 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
558 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp74 const s32 s_BaseCameraIndex = 0; variable
383 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
516 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp96 const s32 s_BaseCameraIndex = 0; variable
486 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
595 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp86 const s32 s_BaseCameraIndex = 0; variable
549 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
675 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp89 const s32 s_BaseCameraIndex = 0; variable
616 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
773 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp96 const s32 s_BaseCameraIndex = 0; variable
628 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
745 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp181 const s32 s_BaseCameraIndex = 0; variable
455 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
695 renderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp89 const s32 s_BaseCameraIndex = 0; variable
638 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in SetEnvironment()
772 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()

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