| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 63 nw::gfx::Camera* s_BaseCamera = NULL; variable 168 &s_BaseCamera, in BuildCameras() 177 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 178 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 199 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 232 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 239 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 432 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 65 nw::gfx::Camera* s_BaseCamera = NULL; variable 171 &s_BaseCamera, in BuildCameras() 180 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 181 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 200 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 201 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 234 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 241 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 458 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 73 nw::gfx::Camera* s_BaseCamera = NULL; variable 180 &s_BaseCamera, in BuildCameras() 189 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 190 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 210 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 211 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 245 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 252 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 478 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 77 nw::gfx::Camera* s_BaseCamera = NULL; variable 269 &s_BaseCamera, in BuildCameras() 277 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 278 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 380 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 381 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 416 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 419 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene() 426 s_BaseCamera, in UpdateScene() 497 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 63 nw::gfx::Camera* s_BaseCamera = NULL; variable 169 &s_BaseCamera, in BuildCameras() 178 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 179 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 199 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 200 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 233 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 240 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 582 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 66 nw::gfx::Camera* s_BaseCamera = NULL; variable 179 &s_BaseCamera, in BuildCameras() 188 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 189 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 209 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 210 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 244 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 251 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 63 nw::gfx::Camera* s_BaseCamera = NULL; variable 168 &s_BaseCamera, in BuildCameras() 177 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 178 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 199 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 232 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 239 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 525 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 74 nw::gfx::Camera* s_BaseCamera = NULL; variable 218 &s_BaseCamera, in BuildCameras() 227 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 228 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 325 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 326 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 361 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 368 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 440 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 87 nw::gfx::Camera* s_BaseCamera = NULL; variable 384 s_BaseCamera = in BuildCameras() 391 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 392 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras() 412 s_CameraController->Register(s_BaseCamera); in BuildCameras() 442 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 479 UpdateNode(s_BaseCamera); in UpdateCamera() 480 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 485 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 486 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 90 nw::gfx::Camera* s_BaseCamera = NULL; variable 407 s_BaseCamera = in BuildCameras() 414 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 415 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras() 435 s_CameraController->Register(s_BaseCamera); in BuildCameras() 485 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 524 UpdateNode(s_BaseCamera); in UpdateCamera() 525 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 530 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 531 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 61 nw::gfx::Camera* s_BaseCamera = NULL; variable 166 &s_BaseCamera, in BuildCameras() 175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 227 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 234 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 539 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 74 nw::gfx::Camera* s_BaseCamera = NULL; variable 225 &s_BaseCamera, in BuildCameras() 234 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 235 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 335 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 336 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 371 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 379 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 474 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 92 nw::gfx::Camera* s_BaseCamera = NULL; variable 425 s_BaseCamera = in BuildCameras() 432 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras() 433 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras() 453 s_CameraController->Register(s_BaseCamera); in BuildCameras() 484 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes() 521 UpdateNode(s_BaseCamera); in UpdateCamera() 522 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera() 527 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera() 528 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera() [all …]
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 78 nw::gfx::Camera* s_BaseCamera = NULL; variable 303 &s_BaseCamera, in BuildCameras() 312 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 313 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 421 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 422 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 458 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 460 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 529 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 81 nw::gfx::Camera* s_BaseCamera = NULL; variable 221 &s_BaseCamera, in BuildCameras() 230 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 480 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 481 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 524 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 527 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene() 534 s_BaseCamera, in UpdateScene() 604 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 69 nw::gfx::Camera* s_BaseCamera = NULL; variable 195 &s_BaseCamera, in BuildCameras() 205 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras() 213 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras() 214 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 383 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 384 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 447 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 449 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 522 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 70 nw::gfx::Camera* s_BaseCamera = NULL; variable 187 &s_BaseCamera, in BuildCameras() 196 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 197 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 318 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 319 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 366 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 373 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 511 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 74 nw::gfx::Camera* s_BaseCamera = NULL; variable 340 &s_BaseCamera, in BuildCameras() 349 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 350 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 474 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 475 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 517 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 519 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 598 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 78 nw::gfx::Camera* s_BaseCamera = NULL; variable 333 &s_BaseCamera, in BuildCameras() 342 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 343 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 445 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 446 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 488 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 490 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 564 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 159 nw::gfx::Camera* s_BaseCamera = NULL; variable 271 &s_BaseCamera, in BuildCameras() 280 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 281 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 455 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 456 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 578 *s_BaseCamera, in SubmitView() 594 *s_BaseCamera, in SubmitView() 627 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 629 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 84 nw::gfx::Camera* s_BaseCamera = NULL; variable 359 &s_BaseCamera, in BuildCameras() 368 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 369 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 486 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 487 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 522 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 529 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 601 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 77 nw::gfx::Camera* s_BaseCamera = NULL; variable 302 &s_BaseCamera, in BuildCameras() 310 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 311 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 616 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 617 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 691 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 693 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 779 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 84 nw::gfx::Camera* s_BaseCamera = NULL; variable 508 &s_BaseCamera, in BuildCameras() 517 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 518 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 628 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 629 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 666 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 668 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene() 751 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 74 nw::gfx::Camera* s_BaseCamera = NULL; variable 516 &s_BaseCamera, in BuildCameras() 524 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 525 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 783 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes() 784 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes() 840 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 849 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene() 856 s_BaseCamera, in UpdateScene() 928 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 116 nw::gfx::Camera* s_BaseCamera = NULL; variable 239 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras() 240 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 241 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 440 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene() 518 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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