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Searched refs:s_BaseCamera (Results 1 – 25 of 28) sorted by relevance

12

/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp63 nw::gfx::Camera* s_BaseCamera = NULL; variable
168 &s_BaseCamera, in BuildCameras()
177 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
178 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
199 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
232 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
239 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
432 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp65 nw::gfx::Camera* s_BaseCamera = NULL; variable
171 &s_BaseCamera, in BuildCameras()
180 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
181 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
200 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
201 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
234 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
241 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
458 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp73 nw::gfx::Camera* s_BaseCamera = NULL; variable
180 &s_BaseCamera, in BuildCameras()
189 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
190 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
210 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
211 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
245 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
252 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
478 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp77 nw::gfx::Camera* s_BaseCamera = NULL; variable
269 &s_BaseCamera, in BuildCameras()
277 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
278 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
380 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
381 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
416 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
419 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene()
426 s_BaseCamera, in UpdateScene()
497 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp63 nw::gfx::Camera* s_BaseCamera = NULL; variable
169 &s_BaseCamera, in BuildCameras()
178 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
179 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
199 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
200 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
233 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
240 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
582 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp66 nw::gfx::Camera* s_BaseCamera = NULL; variable
179 &s_BaseCamera, in BuildCameras()
188 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
189 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
209 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
210 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
244 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
251 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp63 nw::gfx::Camera* s_BaseCamera = NULL; variable
168 &s_BaseCamera, in BuildCameras()
177 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
178 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
198 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
199 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
232 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
239 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
525 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp74 nw::gfx::Camera* s_BaseCamera = NULL; variable
218 &s_BaseCamera, in BuildCameras()
227 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
228 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
325 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
326 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
361 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
368 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
440 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp87 nw::gfx::Camera* s_BaseCamera = NULL; variable
384 s_BaseCamera = in BuildCameras()
391 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
392 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(7.0f, 3.5f, -5.0f)); in BuildCameras()
412 s_CameraController->Register(s_BaseCamera); in BuildCameras()
442 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
479 UpdateNode(s_BaseCamera); in UpdateCamera()
480 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
485 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
486 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp90 nw::gfx::Camera* s_BaseCamera = NULL; variable
407 s_BaseCamera = in BuildCameras()
414 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
415 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(20.0f, 15.0f, 20.0f)); in BuildCameras()
435 s_CameraController->Register(s_BaseCamera); in BuildCameras()
485 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
524 UpdateNode(s_BaseCamera); in UpdateCamera()
525 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
530 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
531 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp61 nw::gfx::Camera* s_BaseCamera = NULL; variable
166 &s_BaseCamera, in BuildCameras()
175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
176 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
196 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
197 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
227 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
234 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
539 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp74 nw::gfx::Camera* s_BaseCamera = NULL; variable
225 &s_BaseCamera, in BuildCameras()
234 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
235 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
335 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
336 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
371 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
379 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
474 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp92 nw::gfx::Camera* s_BaseCamera = NULL; variable
425 s_BaseCamera = in BuildCameras()
432 NW_POINTER_ASSERT(s_BaseCamera); in BuildCameras()
433 s_BaseCamera->Transform().SetTranslate(nw::math::VEC3(28.0f, 22.0f, 28.0f)); in BuildCameras()
453 s_CameraController->Register(s_BaseCamera); in BuildCameras()
484 nw::gfx::SafeDestroy(s_BaseCamera); in TerminateScenes()
521 UpdateNode(s_BaseCamera); in UpdateCamera()
522 s_BaseCamera->UpdateCameraMatrix(); in UpdateCamera()
527 NW_NULL_ASSERT(s_BaseCamera); in UpdateCamera()
528 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()
[all …]
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp78 nw::gfx::Camera* s_BaseCamera = NULL; variable
303 &s_BaseCamera, in BuildCameras()
312 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
313 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
421 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
422 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
458 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
460 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
529 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp81 nw::gfx::Camera* s_BaseCamera = NULL; variable
221 &s_BaseCamera, in BuildCameras()
230 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
480 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
481 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
524 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
527 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene()
534 s_BaseCamera, in UpdateScene()
604 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp69 nw::gfx::Camera* s_BaseCamera = NULL; variable
195 &s_BaseCamera, in BuildCameras()
205 nw::gfx::ResCameraViewUpdater resViewUpdater = s_BaseCamera->GetViewUpdater()->GetResource(); in BuildCameras()
213 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras()
214 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
383 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
384 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
447 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
449 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
522 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp70 nw::gfx::Camera* s_BaseCamera = NULL; variable
187 &s_BaseCamera, in BuildCameras()
196 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
197 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
318 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
319 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
366 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
373 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
511 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp74 nw::gfx::Camera* s_BaseCamera = NULL; variable
340 &s_BaseCamera, in BuildCameras()
349 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
350 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
474 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
475 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
517 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
519 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
598 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp78 nw::gfx::Camera* s_BaseCamera = NULL; variable
333 &s_BaseCamera, in BuildCameras()
342 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
343 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
445 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
446 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
488 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
490 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
564 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp159 nw::gfx::Camera* s_BaseCamera = NULL; variable
271 &s_BaseCamera, in BuildCameras()
280 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
281 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
455 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
456 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
578 *s_BaseCamera, in SubmitView()
594 *s_BaseCamera, in SubmitView()
627 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
629 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
[all …]
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp84 nw::gfx::Camera* s_BaseCamera = NULL; variable
359 &s_BaseCamera, in BuildCameras()
368 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
369 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
486 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
487 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
522 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
529 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
601 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp77 nw::gfx::Camera* s_BaseCamera = NULL; variable
302 &s_BaseCamera, in BuildCameras()
310 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
311 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
616 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
617 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
691 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
693 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
779 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp84 nw::gfx::Camera* s_BaseCamera = NULL; variable
508 &s_BaseCamera, in BuildCameras()
517 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
518 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
628 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
629 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
666 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
668 … s_RenderSystem->CalcStereoCamera(s_LeftCamera, s_RightCamera, s_BaseCamera, s_fNearPlane + 5.0f); in UpdateScene()
751 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp74 nw::gfx::Camera* s_BaseCamera = NULL; variable
516 &s_BaseCamera, in BuildCameras()
524 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
525 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
783 sceneEnvironment.SetCamera(s_BaseCameraIndex, s_BaseCamera); in InitializeScenes()
784 nw::demo::Utility::SetCameraAspectRatio(s_BaseCamera, s_RenderTargets[0]); in InitializeScenes()
840 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
849 s_BaseCamera->GetProjectionUpdater()->GetResource(); in UpdateScene()
856 s_BaseCamera, in UpdateScene()
928 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp116 nw::gfx::Camera* s_BaseCamera = NULL; variable
239 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras()
240 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
241 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
440 s_BaseCamera->UpdateCameraMatrix(); in UpdateScene()
518 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()

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