Searched refs:s_AnimObjects (Results 1 – 6 of 6) sorted by relevance
102 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable294 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()307 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()331 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()364 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()377 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()396 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()476 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()478 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()480 s_AnimObjects.clear(); in TerminateAnim()
96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable243 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()257 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()271 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()273 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()275 s_AnimObjects.clear(); in TerminateAnim()
92 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable379 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()381 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()383 s_AnimObjects.clear(); in TerminateAnim()452 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle()454 …nimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[animIdx]); in ResetParticle()648 s_AnimObjects.PushBack( in BuildAnimations()661 NW_ASSERT(!s_AnimObjects.empty()); in BuildAnimations()662 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
109 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable212 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()214 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()216 s_AnimObjects.clear(); in TerminateAnim()435 s_AnimObjects.PushBack( in BuildAnimations()
340 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable514 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()523 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()525 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()527 s_AnimObjects.clear(); in TerminateAnim()
342 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable521 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()530 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()532 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()534 s_AnimObjects.clear(); in TerminateAnim()