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Searched refs:s_AnimObjects (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp102 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
294 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
307 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
331 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
364 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
377 s_AnimObjects.PushBack(evaluator1); in InitializeMaterialAnim()
396 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()
476 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
478 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
480 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp96 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
243 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
257 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()
271 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
273 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
275 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp92 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
379 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
381 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
383 s_AnimObjects.clear(); in TerminateAnim()
452 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in ResetParticle()
454 …nimEvaluator* evaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[animIdx]); in ResetParticle()
648 s_AnimObjects.PushBack( in BuildAnimations()
661 NW_ASSERT(!s_AnimObjects.empty()); in BuildAnimations()
662 s_MainEvaluator = nw::ut::DynamicCast<nw::gfx::BaseAnimEvaluator*>(s_AnimObjects[0]); in BuildAnimations()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp109 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
212 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
214 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
216 s_AnimObjects.clear(); in TerminateAnim()
435 s_AnimObjects.PushBack( in BuildAnimations()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp340 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
514 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()
523 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
525 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
527 s_AnimObjects.clear(); in TerminateAnim()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp342 nw::ut::FixedSizeArray<nw::gfx::AnimObject*, MAX_ANIM_OBJECTS> s_AnimObjects; variable
521 s_AnimObjects.PushBack(evaluator); in InitializeSkeletalAnim()
530 for (int animIdx = 0; animIdx < s_AnimObjects.Size(); ++animIdx) in TerminateAnim()
532 nw::gfx::SafeDestroy(s_AnimObjects[animIdx]); in TerminateAnim()
534 s_AnimObjects.clear(); in TerminateAnim()