Searched refs:s_AnimModel (Results 1 – 6 of 6) sorted by relevance
100 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable550 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()613 if (s_AnimModel != NULL) in InitializeScenes()615 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()616 InitializeMaterialAnim(s_AnimModel); in InitializeScenes()660 UpdateBlender(s_AnimModel); in UpdateScene()
94 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable349 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()407 if (s_AnimModel != NULL) in InitializeScenes()409 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
90 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable402 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()465 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()508 ChangeSpeed(s_AnimModel); in UpdateScene()
94 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable375 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()433 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()482 ChangeAnimation(s_AnimModel); in UpdateScene()
338 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable689 s_AnimModel = skeletalModel; in BuildResources()759 if (s_AnimModel != NULL) in InitializeScenes()761 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
340 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable741 s_AnimModel = skeletalModel; in BuildResources()818 if (s_AnimModel != NULL) in InitializeScenes()820 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()