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Searched refs:s_AnimModel (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp100 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
550 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
613 if (s_AnimModel != NULL) in InitializeScenes()
615 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
616 InitializeMaterialAnim(s_AnimModel); in InitializeScenes()
660 UpdateBlender(s_AnimModel); in UpdateScene()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp94 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
349 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
407 if (s_AnimModel != NULL) in InitializeScenes()
409 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp90 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
402 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
465 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
508 ChangeSpeed(s_AnimModel); in UpdateScene()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp94 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
375 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
433 s_AnimEvaluator = InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
482 ChangeAnimation(s_AnimModel); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp338 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
689 s_AnimModel = skeletalModel; in BuildResources()
759 if (s_AnimModel != NULL) in InitializeScenes()
761 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp340 nw::gfx::SkeletalModel* s_AnimModel = NULL; variable
741 s_AnimModel = skeletalModel; in BuildResources()
818 if (s_AnimModel != NULL) in InitializeScenes()
820 InitializeSkeletalAnim(s_AnimModel); in InitializeScenes()