Searched refs:rotateMatrixZ (Results 1 – 1 of 1) sorted by relevance
107 math::MTX34 rotateMatrixZ; in Update() local110 math::MTX34RotXYZRad(&rotateMatrixZ, 0.0f, 0.0f, this->m_Resource.GetViewRotate().z); in Update()113 math::MTX34Mult(&transformMatrix, &transformMatrix, &rotateMatrixZ); in Update()