Searched refs:rotateMatrixY (Results 1 – 1 of 1) sorted by relevance
106 math::MTX34 rotateMatrixY; in Update() local109 math::MTX34RotXYZRad(&rotateMatrixY, 0.0f, this->m_Resource.GetViewRotate().y, 0.0f); in Update()112 math::MTX34Mult(&transformMatrix, &rotateMatrixY, &rotateMatrixX); in Update()