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Searched refs:rotateMatrix (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_LookAtTargetViewUpdater.cpp104 math::MTX33 rotateMatrix; in Update() local
105 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
109 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update()
113 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
Dgfx_RotateViewUpdater.cpp97 math::MTX33 rotateMatrix; in Update() local
98 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
116 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update()
119 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
Dgfx_AimTargetViewUpdater.cpp116 math::MTX33 rotateMatrix; in Update() local
117 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
140 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
141 math::VEC3Transform(&up, &rotateMatrix, &up); in Update()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h234 void SetRotateMatrix(const TMatrix& rotateMatrix) in SetRotateMatrix() argument
236 this->m_TransformMatrix.f._00 = rotateMatrix.f._00; in SetRotateMatrix()
237 this->m_TransformMatrix.f._10 = rotateMatrix.f._10; in SetRotateMatrix()
238 this->m_TransformMatrix.f._20 = rotateMatrix.f._20; in SetRotateMatrix()
239 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix()
240 this->m_TransformMatrix.f._11 = rotateMatrix.f._11; in SetRotateMatrix()
241 this->m_TransformMatrix.f._21 = rotateMatrix.f._21; in SetRotateMatrix()
242 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix()
243 this->m_TransformMatrix.f._12 = rotateMatrix.f._12; in SetRotateMatrix()
244 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()