Searched refs:rotateMatrix (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_LookAtTargetViewUpdater.cpp | 104 math::MTX33 rotateMatrix; in Update() local 105 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update() 109 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update() 113 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
|
| D | gfx_RotateViewUpdater.cpp | 97 math::MTX33 rotateMatrix; in Update() local 98 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update() 116 math::VEC3Transform(&upwardVector, &rotateMatrix, &upwardVector); in Update() 119 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
|
| D | gfx_AimTargetViewUpdater.cpp | 116 math::MTX33 rotateMatrix; in Update() local 117 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update() 140 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 141 math::VEC3Transform(&up, &rotateMatrix, &up); in Update()
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 234 void SetRotateMatrix(const TMatrix& rotateMatrix) in SetRotateMatrix() argument 236 this->m_TransformMatrix.f._00 = rotateMatrix.f._00; in SetRotateMatrix() 237 this->m_TransformMatrix.f._10 = rotateMatrix.f._10; in SetRotateMatrix() 238 this->m_TransformMatrix.f._20 = rotateMatrix.f._20; in SetRotateMatrix() 239 this->m_TransformMatrix.f._01 = rotateMatrix.f._01; in SetRotateMatrix() 240 this->m_TransformMatrix.f._11 = rotateMatrix.f._11; in SetRotateMatrix() 241 this->m_TransformMatrix.f._21 = rotateMatrix.f._21; in SetRotateMatrix() 242 this->m_TransformMatrix.f._02 = rotateMatrix.f._02; in SetRotateMatrix() 243 this->m_TransformMatrix.f._12 = rotateMatrix.f._12; in SetRotateMatrix() 244 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()
|