Searched refs:results (Results 1 – 3 of 3) sorted by relevance
460 void SetTraversalResults(bit32 results) in SetTraversalResults() argument462 this->m_TraversalResults = results; in SetTraversalResults()466 bool IsEnabledResults(bit32 results) const in IsEnabledResults() argument468 return ut::CheckFlag(m_TraversalResults, results); in IsEnabledResults()472 void EnableTraversalResults(bit32 results) in EnableTraversalResults() argument474 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()478 void DisableTraversalResults(bit32 results) in DisableTraversalResults() argument480 this->m_TraversalResults = ut::DisableFlag(this->m_TraversalResults, results); in DisableTraversalResults()716 bit32 results = this->GetTraversalResults(); in InheritTraversalResults() local728 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()[all …]
455 bit32 results = this->GetTraversalResults(); in InheritTraversalResults() local459 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()463 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()467 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()471 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()474 this->SetTraversalResults(results); in InheritTraversalResults()
31 Note: A fixed value is used if there is no hemispherical light (1 x 1 results in white)