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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h460 void SetTraversalResults(bit32 results) in SetTraversalResults() argument
462 this->m_TraversalResults = results; in SetTraversalResults()
466 bool IsEnabledResults(bit32 results) const in IsEnabledResults() argument
468 return ut::CheckFlag(m_TraversalResults, results); in IsEnabledResults()
472 void EnableTraversalResults(bit32 results) in EnableTraversalResults() argument
474 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()
478 void DisableTraversalResults(bit32 results) in DisableTraversalResults() argument
480 this->m_TraversalResults = ut::DisableFlag(this->m_TraversalResults, results); in DisableTraversalResults()
716 bit32 results = this->GetTraversalResults(); in InheritTraversalResults() local
728 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
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Dgfx_TransformNode.h455 bit32 results = this->GetTraversalResults(); in InheritTraversalResults() local
459 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
463 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
467 results = ut::EnableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
471 results = ut::DisableFlag(results, SceneNode::FLAG_IS_DIRTY); in InheritTraversalResults()
474 this->SetTraversalResults(results); in InheritTraversalResults()
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DReadMe.txt31 Note: A fixed value is used if there is no hemispherical light (1 x 1 results in white)