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Searched refs:resourceName (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp155 const char *resourceName = (*modelResource).GetName(); in Register() local
161 if (strcmp(resourceName, *name) == 0) in Register()
179 const char *resourceName = (*emitterResource).GetName(); in Register() local
185 if (strcmp(resourceName, *name) == 0) in Register()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_TextureContainer.h76 const char* resourceName,