Searched refs:resize (Results 1 – 8 of 8) sorted by relevance
75 m_FragmentLights.resize(m_FragmentLights.capacity()); in SceneEnvironment()76 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()78 m_Cameras.resize(m_Cameras.capacity()); in SceneEnvironment()81 m_Fogs.resize(m_Fogs.capacity()); in SceneEnvironment()84 m_LightSets.resize(m_LightSets.capacity()); in SceneEnvironment()
130 m_EmissionPositionWork.resize(requireSize);149 m_EmissionParentWork.resize(requireSize);175 m_PrevTranslateWork.resize(requireSize);
65 m_CommandLists.resize(description.commandListCount); in CommandListSwapper()80 m_ReusableCommandLists.resize(description.commandListCount); in CommandListSwapper()
87 m_Scenario.resize(testInfoHeader.eventCount); in Initialize()
479 buffer.resize(fileSize); in LoadFile()
386 this->resize(source.size()); in CopyFrom()405 bool resize(int number);571 bool Resize(int number) { return this->resize( number ); } in Resize()986 MoveArray<TElement>::resize( in resize() function
67 m_LightSets.resize(resSetting.GetLightSetsCount()); in CreateEnvironmentArray()
559 // resize UI