Searched refs:resetStateMode (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 212 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() argument 214 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState() 219 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState() 224 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState() 229 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_ACTIVE_CAMERA)) in ResetState() 235 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState() 240 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState() 245 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState() 251 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState() 256 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderContext.h | 253 void ResetState(s32 resetStateMode, s32 hashMask);
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