Searched refs:resTextureCoordinatorsMaterial (Results 1 – 3 of 3) sorted by relevance
97 ResMaterial resTextureCoordinatorsMaterial = original; in Activate() local98 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()102 …:ActivateParticleTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()
115 ResMaterial resTextureCoordinatorsMaterial = original; in Activate() local116 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()120 …alState::ActivateTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()
100 const ResMaterial resTextureCoordinatorsMaterial = material->GetTextureCoordinatorResMaterial(); in Activate() local101 u32 textureCoordinatorHash = resTextureCoordinatorsMaterial.GetTextureCoordinatorsHash(); in Activate()105 …alState::ActivateTextureCoordinators(renderContext, shaderProgram, resTextureCoordinatorsMaterial); in Activate()