Searched refs:resShaderSymbol (Results 1 – 1 of 1) sorted by relevance
304 ResShaderSymbol resShaderSymbol = this->GetSymbols(i); in Setup() local305 NW_ASSERT(resShaderSymbol.IsValid()); in Setup()308 if (resShaderSymbol.GetLocation() == -1) in Setup()310 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()314 resShaderSymbol.SetGeometryUniform( false ); in Setup()315 resShaderSymbol.SetLocation(regIndex); in Setup()319 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()323 resShaderSymbol.SetGeometryUniform( true ); in Setup()324 resShaderSymbol.SetLocation(regIndex); in Setup()328 resShaderSymbol.SetLocation(-1); in Setup()[all …]