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Searched refs:resSceneNode (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp109 ResSceneNode resSceneNode = *reinterpret_cast<ResSceneNode*>(&resSceneObject); in CreateAnimBinding() local
110 if(!resSceneNode.IsValid()) in CreateAnimBinding()
115 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in CreateAnimBinding()
124 if (0 < resSceneNode.GetAnimGroups(idx).GetMemberInfoSetCount()) in CreateAnimBinding()
Dgfx_Light.cpp55 ResSceneNode resSceneNode = GetResSceneNode(); in CreateAnimGroup() local
56 NW_ASSERT(resSceneNode.IsValid()); in CreateAnimGroup()
58 NW_ASSERT(resSceneNode.GetAnimGroupsCount() == 1); in CreateAnimGroup()
59 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup()
Dgfx_ParticleUtil.cpp71 ResSceneNode resSceneNode = node->GetResSceneNode(); in SetupParticleObject() local
72 NW_ASSERT(resSceneNode.IsValid()); in SetupParticleObject()
74 switch (resSceneNode.ptr()->typeInfo) in SetupParticleObject()
110 ResSceneNode resSceneNode = node->GetResSceneNode(); in ResolveParticleObject() local
111 NW_ASSERT(resSceneNode.IsValid()); in ResolveParticleObject()
113 switch (resSceneNode.ptr()->typeInfo) in ResolveParticleObject()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h209 ResSceneNode resSceneNode,
215 GetMemorySizeInternal(&size, resSceneNode, description);
223 ResSceneNode resSceneNode, in GetMemorySizeInternal() argument
229 GetMemorySizeForInitialize(pSize, resSceneNode, description); in GetMemorySizeInternal()
527 ResSceneNode resSceneNode, in GetMemorySizeForInitialize() argument
549 if (description.isAnimationEnabled && resSceneNode.IsValid()) in GetMemorySizeForInitialize()
551 const int animGroupCount = resSceneNode.GetAnimGroupsCount(); in GetMemorySizeForInitialize()