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Searched refs:resReferenceLut (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp59 ResReferenceLookupTable resReferenceLut = in Setup() local
62 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
74 ResReferenceLookupTable resReferenceLut = in Setup() local
77 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
89 ResReferenceLookupTable resReferenceLut = in Setup() local
92 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
104 ResReferenceLookupTable resReferenceLut = in Setup() local
107 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
119 ResReferenceLookupTable resReferenceLut = in Setup() local
122 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
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Dgfx_ResUtil.cpp29 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut() argument
33 if (resReferenceLut.IsValid()) in SetupReferenceLut()
35 …ResImageLookupTable resImageLut = ResDynamicCast<ResImageLookupTable>(resReferenceLut.GetTargetLut… in SetupReferenceLut()
39 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResUtil.h37 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);