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Searched refs:resProjectionUpdater (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp115 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateCamera() local
118 resProjectionUpdater.SetNear(nearClip); in CreateCamera()
119 resProjectionUpdater.SetFar(farClip); in CreateCamera()
120 resProjectionUpdater.SetFovy(fovyRadian); in CreateCamera()
169 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateAimCamera() local
172 resProjectionUpdater.SetNear(nearClip); in CreateAimCamera()
173 resProjectionUpdater.SetFar(farClip); in CreateAimCamera()
174 resProjectionUpdater.SetFovy(fovyRadian); in CreateAimCamera()
224 nw::gfx::ResFrustumProjectionUpdater resProjectionUpdater = in CreateFrustumCamera() local
227 resProjectionUpdater.SetNear(nearClip); in CreateFrustumCamera()
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
Dmain.cpp708 …nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = currentCamera->GetProjectionUpdater()->… in DemoScene() local
709 NW_ASSERT(resProjectionUpdater.IsValid()); in DemoScene()
712 …el = s_Demo->GetStereoLevel() * (resProjectionUpdater.GetFar() - resProjectionUpdater.GetNear()) +… in DemoScene()
DSmCamera.cpp116 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in SmCamera() local
119 resProjectionUpdater.SetNear(0.1f); in SmCamera()
120 resProjectionUpdater.SetFar(1000.0f); in SmCamera()
121 resProjectionUpdater.SetFovy(0.821342f);//NW_MATH_DEG_TO_RAD(60.0f)); in SmCamera()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp373 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local
376 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()
377 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()
378 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()
380 resProjectionUpdater.SetAspectRatio( in BuildCameras()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Fog.cpp261 ResCameraProjectionUpdater resProjectionUpdater = in Update() local
263 NW_ASSERT(resProjectionUpdater.IsValid()); in Update()
264 f32 near = resProjectionUpdater.GetNear(); in Update()
265 f32 far = resProjectionUpdater.GetFar(); in Update()
Dgfx_Camera.cpp437 ResCameraProjectionUpdater resProjectionUpdater = resCamera.GetProjectionUpdater(); in Create() local
438 NW_ASSERT(resProjectionUpdater.IsValid()); in Create()
443 ResPerspectiveProjectionUpdater resPersProjection(resProjectionUpdater.ptr()); in Create()
451 ResFrustumProjectionUpdater resFrustumProjection(resProjectionUpdater.ptr()); in Create()
458 ResOrthoProjectionUpdater resOrthoProjection(resProjectionUpdater.ptr()); in Create()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp396 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local
399 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()
400 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()
401 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()
403 resProjectionUpdater.SetAspectRatio( in BuildCameras()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp414 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local
417 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()
418 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()
419 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()
421 resProjectionUpdater.SetAspectRatio( in BuildCameras()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp418 nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = in UpdateScene() local
421 int near = resProjectionUpdater.GetNear(); in UpdateScene()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp526 nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = in UpdateScene() local
529 int near = resProjectionUpdater.GetNear(); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp848 nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = in UpdateScene() local
851 int near = resProjectionUpdater.GetNear(); in UpdateScene()