Searched refs:resProjectionUpdater (Results 1 – 11 of 11) sorted by relevance
115 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateCamera() local118 resProjectionUpdater.SetNear(nearClip); in CreateCamera()119 resProjectionUpdater.SetFar(farClip); in CreateCamera()120 resProjectionUpdater.SetFovy(fovyRadian); in CreateCamera()169 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in CreateAimCamera() local172 resProjectionUpdater.SetNear(nearClip); in CreateAimCamera()173 resProjectionUpdater.SetFar(farClip); in CreateAimCamera()174 resProjectionUpdater.SetFovy(fovyRadian); in CreateAimCamera()224 nw::gfx::ResFrustumProjectionUpdater resProjectionUpdater = in CreateFrustumCamera() local227 resProjectionUpdater.SetNear(nearClip); in CreateFrustumCamera()[all …]
708 …nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = currentCamera->GetProjectionUpdater()->… in DemoScene() local709 NW_ASSERT(resProjectionUpdater.IsValid()); in DemoScene()712 …el = s_Demo->GetStereoLevel() * (resProjectionUpdater.GetFar() - resProjectionUpdater.GetNear()) +… in DemoScene()
116 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in SmCamera() local119 resProjectionUpdater.SetNear(0.1f); in SmCamera()120 resProjectionUpdater.SetFar(1000.0f); in SmCamera()121 resProjectionUpdater.SetFovy(0.821342f);//NW_MATH_DEG_TO_RAD(60.0f)); in SmCamera()
373 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local376 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()377 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()378 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()380 resProjectionUpdater.SetAspectRatio( in BuildCameras()
261 ResCameraProjectionUpdater resProjectionUpdater = in Update() local263 NW_ASSERT(resProjectionUpdater.IsValid()); in Update()264 f32 near = resProjectionUpdater.GetNear(); in Update()265 f32 far = resProjectionUpdater.GetFar(); in Update()
437 ResCameraProjectionUpdater resProjectionUpdater = resCamera.GetProjectionUpdater(); in Create() local438 NW_ASSERT(resProjectionUpdater.IsValid()); in Create()443 ResPerspectiveProjectionUpdater resPersProjection(resProjectionUpdater.ptr()); in Create()451 ResFrustumProjectionUpdater resFrustumProjection(resProjectionUpdater.ptr()); in Create()458 ResOrthoProjectionUpdater resOrthoProjection(resProjectionUpdater.ptr()); in Create()
396 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local399 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()400 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()401 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()403 resProjectionUpdater.SetAspectRatio( in BuildCameras()
414 nw::gfx::ResPerspectiveProjectionUpdater resProjectionUpdater = in BuildCameras() local417 resProjectionUpdater.SetNear(s_NearPlane); in BuildCameras()418 resProjectionUpdater.SetFar(1000.0f); in BuildCameras()419 resProjectionUpdater.SetFovy(NW_MATH_DEG_TO_RAD(37.8f)); in BuildCameras()421 resProjectionUpdater.SetAspectRatio( in BuildCameras()
418 nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = in UpdateScene() local421 int near = resProjectionUpdater.GetNear(); in UpdateScene()
526 nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = in UpdateScene() local529 int near = resProjectionUpdater.GetNear(); in UpdateScene()
848 nw::gfx::ResCameraProjectionUpdater resProjectionUpdater = in UpdateScene() local851 int near = resProjectionUpdater.GetNear(); in UpdateScene()