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Searched refs:resParticleModel (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleUtil.h106 ResParticleModel resParticleModel = ResDynamicCast<ResParticleModel>(resModel); in operator() local
107 if (resParticleModel.IsValid()) in operator()
109 resParticleModel.ForeachParticleSet(ParticleSetIsBufferFlushEnabledSetter(m_Flag)); in operator()
115 void operator()(ResParticleModel resParticleModel) const in operator()
117 if (resParticleModel.IsValid()) in operator()
119 resParticleModel.ForeachParticleSet(ParticleSetIsBufferFlushEnabledSetter(m_Flag)); in operator()