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Searched refs:resObj (Results 1 – 23 of 23) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformNode.cpp36 ResTransformNode resObj, in TransformNode() argument
38 : SceneNode(allocator, resObj, description), in TransformNode()
45 if (resObj.IsValid()) in TransformNode()
47 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
48 this->m_WorldMatrix = resObj.GetWorldMatrix(); in TransformNode()
Dgfx_ParticleCollection.cpp834 ResParticleCollection resObj in ParticleCollection() argument
840 m_ResParticleCollection(resObj), in ParticleCollection()
847 NW_UNUSED_VARIABLE(resObj) in ParticleCollection()
Dgfx_ParticleShape.cpp650 ResParticleShape resObj) in ParticleShape() argument
651 : SceneObject(allocator, resObj), in ParticleShape()
Dgfx_Camera.cpp41 ResTransformNode resObj, in Camera() argument
49 resObj, in Camera()
Dgfx_ParticleEmitter.cpp250 ResParticleEmitter resObj, in ParticleEmitter() argument
255 : TransformNode(allocator, resObj, description), in ParticleEmitter()
Dgfx_ParticleSet.cpp3617 ResParticleSet resObj, in ParticleSet() argument
3619 : SceneNode(allocator, resObj, description), in ParticleSet()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneObject.h83 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() argument
85 m_ResObject(resObj) in SceneObject()
Dgfx_VertexLight.h246 ResVertexLight resObj, in VertexLight() argument
250 resObj, in VertexLight()
252 m_Direction(resObj.GetDirection()) in VertexLight()
Dgfx_Light.h114 ResTransformNode resObj, in Light() argument
118 resObj, in Light()
Dgfx_FragmentLight.h285 ResFragmentLight resObj, in FragmentLight() argument
289 resObj, in FragmentLight()
291 m_Direction(resObj.GetDirection()) in FragmentLight()
Dgfx_LightSet.h327 ResLightSet resObj, in LightSet() argument
330 m_Resource(resObj), in LightSet()
Dgfx_AmbientLight.h204 ResAmbientLight resObj, in AmbientLight() argument
208 resObj, in AmbientLight()
Dgfx_HemiSphereLight.h205 ResHemiSphereLight resObj, in HemiSphereLight() argument
209 resObj, in HemiSphereLight()
Dgfx_SceneNode.h570 ResSceneNode resObj, in SceneNode() argument
572 : SceneObject(allocator, resObj), in SceneNode()
579 if (resObj.IsValid()) in SceneNode()
581 m_BranchVisible = resObj.IsBranchVisible(); in SceneNode()
Dgfx_Fog.h274 ResFog resObj, in Fog() argument
278 resObj, in Fog()
Dgfx_ParticleEmitter.h442 ResParticleEmitter resObj,
Dgfx_ParticleSet.h454 ResParticleSet resObj,
Dgfx_ParticleCollection.h474 ResParticleCollection resObj);
Dgfx_ParticleShape.h420 ResParticleShape resObj);
Dgfx_TransformNode.h366 ResTransformNode resObj,
Dgfx_Camera.h763 ResTransformNode resObj,
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp34 gfx::ResTransformNode resObj, in ParticleHandle() argument
36 : gfx::TransformNode(allocator, resObj, description), in ParticleHandle()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h498 gfx::ResTransformNode resObj,