| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleModel.cpp | 64 ResParticleModel resNode, in GetMemorySizeInternal() argument 73 resNode, in GetMemorySizeInternal() 76 int setCount = resNode.GetParticleSetsCount(); in GetMemorySizeInternal() 77 NW_ASSERT(setCount == resNode.GetShapesCount()); in GetMemorySizeInternal() 80 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal() 83 ResDynamicCast<ResParticleShape>(resNode.GetShapes(i)); in GetMemorySizeInternal() 106 ResParticleModel resNode, in GetDeviceMemorySizeInternal() argument 111 int setCount = resNode.GetParticleSetsCount(); in GetDeviceMemorySizeInternal() 112 NW_ASSERT(setCount == resNode.GetShapesCount()); in GetDeviceMemorySizeInternal() 115 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal() [all …]
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| D | gfx_SceneBuilder.cpp | 223 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in BuildSceneObject() local 224 NW_ASSERT(resNode.IsValid()); in BuildSceneObject() 231 description.maxChildren = resNode.GetChildrenCount() + in BuildSceneObject() 232 resNode.GetParticleSetsCount() + in BuildSceneObject() 234 description.particleSetCount = resNode.GetParticleSetsCount() + in BuildSceneObject() 242 ParticleModel::GetMemorySizeInternal(pSize, resNode, description); in BuildSceneObject() 246 ParticleModel::GetDeviceMemorySizeInternal(pDeviceSize, resNode, description); in BuildSceneObject() 550 ResSceneNode resNode = ResSceneNode(resource.ptr()); in BuildChildren() local 554 for (ResSceneObjectArray::iterator i = resNode.GetChildren().begin(); in BuildChildren() 555 i != resNode.GetChildren().end(); ++i) in BuildChildren()
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| D | gfx_AmbientLight.cpp | 99 ResAmbientLight resNode = ResDynamicCast<ResAmbientLight>(resource); in Create() local 100 NW_ASSERT(resNode.IsValid()); in Create() 101 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 108 resNode, in Create()
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| D | gfx_HemiSphereLight.cpp | 101 ResHemiSphereLight resNode = ResDynamicCast<ResHemiSphereLight>(resource); in Create() local 102 NW_ASSERT(resNode.IsValid()); in Create() 103 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 110 resNode, in Create()
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| D | gfx_ParticleCollection.cpp | 125 ResParticleCollection resNode) in GetMemorySizeInternal() argument 129 const int capacity = resNode.GetCapacity(); in GetMemorySizeInternal() 172 ResParticleAttributeArray attributes = resNode.GetAttributes(); in GetMemorySizeInternal() 298 ResParticleCollection resNode) in GetDeviceMemorySizeInternal() argument 302 const int capacity = resNode.GetCapacity(); in GetDeviceMemorySizeInternal() 308 ResParticleAttributeArray attributes = resNode.GetAttributes(); in GetDeviceMemorySizeInternal() 354 ResParticleCollection resNode, in Create() argument 364 NW_ASSERT(resNode.IsValid()); in Create() 366 const int capacity = resNode.GetCapacity(); in Create() 411 ResParticleAttributeArray attributes = resNode.GetAttributes(); in Create() [all …]
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| D | gfx_VertexLight.cpp | 102 ResVertexLight resNode = ResDynamicCast<ResVertexLight>(resource); in Create() local 103 NW_ASSERT(resNode.IsValid()); in Create() 104 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 111 resNode, in Create()
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| D | gfx_ParticleEmitter.cpp | 38 ResParticleEmitter resNode, in GetMemorySizeInternal() argument 45 if (resNode.GetIsResourceCopyEnabled()) in GetMemorySizeInternal() 52 const ResParticleForm resForm = resNode.GetParticleForm(); in GetMemorySizeInternal() 82 TransformNode::GetMemorySizeForInitialize(pSize, resNode, description); in GetMemorySizeInternal() 96 ResParticleEmitter resNode = ResDynamicCast<ResParticleEmitter>(resource); in Create() local 97 NW_ASSERT(resNode.IsValid()); in Create() 101 if (resNode.GetIsResourceCopyEnabled()) in Create() 112 &resNode.ptr()->m_IsResourceCopyEnabled, in Create() 118 const ResParticleForm resForm = resNode.GetParticleForm(); in Create() 224 resNode, in Create()
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| D | gfx_SceneNode.cpp | 67 ResSceneNode resNode = ResStaticCast<ResSceneNode>(resource); in Create() local 73 allocator, resNode, description); in Create()
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| D | gfx_TransformNode.cpp | 90 ResTransformNode resNode = ResStaticCast<ResTransformNode>(resource); in Create() local 97 resNode, in Create()
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| D | gfx_FragmentLight.cpp | 128 ResFragmentLight resNode = ResDynamicCast<ResFragmentLight>(resource); in Create() local 129 NW_ASSERT(resNode.IsValid()); in Create() 130 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 137 resNode, in Create()
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| D | gfx_Fog.cpp | 116 ResFog resNode = ResDynamicCast<ResFog>(resource); in Create() local 117 NW_ASSERT(resNode.IsValid()); in Create() 118 NW_ASSERT( internal::ResCheckRevision( resNode ) ); in Create() 125 resNode, in Create()
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| D | gfx_ParticleSet.cpp | 303 ResParticleSet resNode, in GetMemorySizeInternal() argument 307 if (initializerCapacity < resNode.GetParticleInitializersCount()) in GetMemorySizeInternal() 309 initializerCapacity = resNode.GetParticleInitializersCount(); in GetMemorySizeInternal() 313 if (updaterCapacity < resNode.GetParticleUpdatersCount()) in GetMemorySizeInternal() 315 updaterCapacity = resNode.GetParticleUpdatersCount(); in GetMemorySizeInternal() 326 resNode.GetParticleInitializers(); in GetMemorySizeInternal() 342 ResParticleUpdaterArray resUpdaters = resNode.GetParticleUpdaters(); in GetMemorySizeInternal() 357 SceneNode::GetMemorySizeForInitialize(pSize, resNode, description); in GetMemorySizeInternal() 360 resNode.GetParticleCollection(); in GetMemorySizeInternal() 371 ResParticleSet resNode) in GetDeviceMemorySizeInternal() argument [all …]
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| D | gfx_Model.cpp | 46 ResModel resNode = ResDynamicCast<ResModel>(resource); in Create() local 47 NW_ASSERT(resNode.IsValid()); in Create() 55 resNode, in Create()
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| D | gfx_ParticleShape.cpp | 436 ResParticleShape resNode = ResDynamicCast<ResParticleShape>(resource); in Create() local 437 NW_ASSERT(resNode.IsValid()); in Create() 479 resNode); in Create()
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