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Searched refs:resLut (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp27 typedef void (*CleanupFunc)(ResLookupTable resLut);
28 typedef Result (*SetupFunc)(ResLookupTable resLut);
30 static void ResImageLut_Cleanup(ResLookupTable resLut);
31 static void ResReferenceLut_Cleanup(ResLookupTable resLut);
33 static Result ResImageLut_Setup(ResLookupTable resLut);
34 static Result ResReferenceLut_Setup(ResLookupTable resLut);
50 ResImageLut_Setup(ResLookupTable resLut) in ResImageLut_Setup() argument
54 NW_UNUSED_VARIABLE(resLut); in ResImageLut_Setup()
62 ResReferenceLut_Setup(ResLookupTable resLut) in ResReferenceLut_Setup() argument
66 result |= ResImageLut_Setup(resLut.Dereference()); in ResReferenceLut_Setup()
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Dgfx_ResLight.cpp57 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup() local
59 if (resLut.IsValid()) in Setup()
62 ResDynamicCast<ResReferenceLookupTable>(resLut); in Setup()
68 result |= resLut.Setup(); in Setup()
Dgfx_ResUtil.cpp65 ResImageLookupTable resLut = in GetReferenceLutTarget() local
68 if (resLut.IsValid()) in GetReferenceLutTarget()
70 referenceLut.ref().toTargetLut.set_ptr(resLut.ptr()); in GetReferenceLutTarget()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp550 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial() local
552 s_ChangedLut = resLut; in ChangeMaterial()