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Searched refs:resImage (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument
137 u32 size = resImage.GetImageDataCount(); in TexImage2D()
144 size = resImage.GetWidth() * resImage.GetHeight() * resImage.GetBitsPerPixel() / 8; in TexImage2D()
150 nngxUpdateBuffer( resImage.GetImageData(), size ); in TexImage2D()
158 if ( resImage.GetImageData() ) in TexImage2D()
160 nngxAddVramDmaCommand( resImage.GetImageData(), address, size ); in TexImage2D()
163 resImage.SetLocationAddress( address ); in TexImage2D()
164 resImage.ref().m_MemoryArea = area; in TexImage2D()
171 if ( resImage.GetImageData() ) in TexImage2D()
173 nw::os::MemCpy( address, resImage.GetImageData(), size ); in TexImage2D()
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Dgfx_ResTextureMapper.cpp707 ResPixelBasedImage resImage = texture.GetImage(); in SetupTextureMapperCommand() local
708 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()
753 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in VerifyCubeTextureAddress_() local
754 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_()
831 … ResPixelBasedImage resImage = texture.GetImage( static_cast<ResCubeTexture::CubeFace>( face ) ); in SetupTextureMapperCommand() local
832 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()
867 ResPixelBasedImage resImage = texture.GetImage(); in SetupTextureMapperCommand() local
868 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h1137 nw::gfx::ResPixelBasedImage resImage = resImageTexture.GetImage(); in operator() local
1138 const void* locationAddress = this->GetVramLocation( resImage.GetImageData() ); in operator()
1139 resImage.SetLocationAddress( locationAddress ); in operator()
1148 …nw::gfx::ResPixelBasedImage resImage = resCubeTexture.GetImage( nw::gfx::ResCubeTexture::CubeFace(… in operator() local
1149 const void* locationAddress = this->GetVramLocation( resImage.GetImageData() ); in operator()
1150 resImage.SetLocationAddress( locationAddress ); in operator()