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Searched refs:resHemiSphereLight (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_HemiSphereLight.cpp142 ResHemiSphereLightData* resHemiSphereLight = in CreateResHemiSphereLight() local
147 resHemiSphereLight->typeInfo = ResHemiSphereLight::TYPE_INFO; in CreateResHemiSphereLight()
148 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
149 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
151 resHemiSphereLight->m_UserDataDicCount = 0; in CreateResHemiSphereLight()
152 resHemiSphereLight->toUserDataDic.set_ptr( NULL ); in CreateResHemiSphereLight()
154 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight()
158 resHemiSphereLight->m_ChildrenTableCount = 0; in CreateResHemiSphereLight()
159 resHemiSphereLight->toChildrenTable.set_ptr( NULL ); in CreateResHemiSphereLight()
160 resHemiSphereLight->m_AnimGroupsDicCount = 0; in CreateResHemiSphereLight()
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/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp239 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights() local
240 resHemiSphereLight.SetSkyColor(0.9f, 0.9f, 1.0f); in BuildLights()
241 resHemiSphereLight.SetGroundColor(0.1f, 0.0f, 0.0f); in BuildLights()
242 resHemiSphereLight.SetDirection(0.0f, 1.0f, 0.0f); in BuildLights()
243 resHemiSphereLight.SetLerpFactor(0.5f); in BuildLights()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_HemiSphereLight.h252 …d DestroyResHemiSphereLight(os::IAllocator* allocator, ResHemiSphereLightData* resHemiSphereLight);