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Searched refs:resFragmentShader (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Material.cpp193 ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in GetMemorySizeInternal() local
195 if (resFragmentShader.GetFragmentLightingTable().IsValid()) in GetMemorySizeInternal()
198 resFragmentShader.GetFragmentLightingTable(); in GetMemorySizeInternal()
454 ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in CopyResMaterial() local
455 if (resFragmentShader.IsValid()) in CopyResMaterial()
466 new(shaderMemory) ResFragmentShaderData(resFragmentShader.ref()); in CopyResMaterial()
476 resFragmentShader.GetFragmentLightingTable(); in CopyResMaterial()
539 ResFragmentShader resFragmentShader) in DestroyResFragmentShader() argument
541 if (resFragmentShader.IsValid()) in DestroyResFragmentShader()
543 … ResFragmentLightingTable resFragmentLightingTable = resFragmentShader.GetFragmentLightingTable(); in DestroyResFragmentShader()
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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp57 ResFragmentShader resFragmentShader = this->GetFragmentShader(); in Setup() local
58 NW_ASSERT(resFragmentShader.GetFragmentLightingTable().IsValid()); in Setup()
59 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup()
455 ResFragmentShader resFragmentShader = this->GetFragmentShader(); in CalcFragmentLightingTableHash() local
456 … ResFragmentLightingTable resFragmentLightingTable = resFragmentShader.GetFragmentLightingTable(); in CalcFragmentLightingTableHash()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Material.h326 ResFragmentShader resFragmentShader);
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp668 nw::gfx::ResFragmentShader resFragmentShader = resMaterial.GetFragmentShader(); in SetupShadowMaterial() local
671 nw::gfx::ResTextureCombiner combiner0 = resFragmentShader.GetTextureCombiners(0); in SetupShadowMaterial()
678 nw::gfx::ResTextureCombiner combiner1 = resFragmentShader.GetTextureCombiners(1); in SetupShadowMaterial()
685 nw::gfx::ResTextureCombiner combiner2 = resFragmentShader.GetTextureCombiners(2); in SetupShadowMaterial()