Searched refs:resFragmentLighting (Results 1 – 3 of 3) sorted by relevance
100 …const ResFragmentLighting resFragmentLighting = resFragmentLightingResMaterial.GetFragmentShader()… in Activate() local103 internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()111 …internal::MaterialState::ActivateFragmentLightingTable(resFragmentLighting, resFragmentLightingTab… in Activate()121 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate()
142 ResFragmentLighting resFragmentLighting =original.GetFragmentShader().GetFragmentLighting(); in Activate() local143 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()150 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()159 …internal::MaterialState::ActivateFragmentLightingTable(resFragmentLighting, resFragmentLightingTab… in Activate()
128 …const ResFragmentLighting resFragmentLighting = resFragmentLightingResMaterial.GetFragmentShader()… in Activate() local129 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()136 … internal::MaterialState::ActivateFragmentLighting(sceneEnvironment, resFragmentLighting); in Activate()146 …internal::MaterialState::ActivateFragmentLightingTable(resFragmentLighting, resFragmentLightingTab… in Activate()