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Searched refs:resFragmentLight (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp221 ResFragmentLightData* resFragmentLight = in CreateResFragmentLight() local
226 resFragmentLight->typeInfo = ResFragmentLight::TYPE_INFO; in CreateResFragmentLight()
227 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
228 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
230 resFragmentLight->m_UserDataDicCount = 0; in CreateResFragmentLight()
231 resFragmentLight->toUserDataDic.set_ptr( NULL ); in CreateResFragmentLight()
233 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
237 resFragmentLight->m_ChildrenTableCount = 0; in CreateResFragmentLight()
238 resFragmentLight->toChildrenTable.set_ptr( NULL ); in CreateResFragmentLight()
239 resFragmentLight->m_AnimGroupsDicCount = 0; in CreateResFragmentLight()
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/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp269 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights() local
270 resFragmentLight.SetLightKind(nw::gfx::ResFragmentLight::KIND_DIRECTIONAL); in BuildLights()
273 resFragmentLight.SetDirection(fragmentLightDirection); in BuildLights()
274 resFragmentLight.SetAmbient(0.2f, 0.2f, 0.2f); in BuildLights()
275 resFragmentLight.SetDiffuse(1.0f, 1.0f, 1.0f); in BuildLights()
276 resFragmentLight.SetSpecular0(0.8f, 0.8f, 0.8f); in BuildLights()
277 resFragmentLight.SetSpecular1(0.8f, 0.8f, 0.8f); in BuildLights()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_FragmentLight.h335 …ic void DestroyResFragmentLight(os::IAllocator* allocator, ResFragmentLightData* resFragmentLight);