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Searched refs:resCamera (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp67 ResCamera resCamera = ResDynamicCast<ResCamera>(this->GetResSceneNode()); in ~Camera() local
68 if (this->m_IsDynamic && resCamera.IsValid()) in ~Camera()
70 this->GetAllocator().Free(resCamera.ptr()); in ~Camera()
93 ResCamera resCamera = GetResCamera(); in CreateAnimGroup() local
94 NW_ASSERT(resCamera.IsValid()); in CreateAnimGroup()
96 NW_ASSERT(resCamera.GetAnimGroupsCount() == 1); in CreateAnimGroup()
97 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup()
201 ResCameraData* resCamera = in Create() local
205 resCamera->toViewUpdater.set_ptr(this->m_ViewUpdater->GetResource().ptr()); in Create()
206 resCamera->toProjectionUpdater.set_ptr(this->m_ProjectionUpdater->GetResource().ptr()); in Create()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h799 static void DestroyResCamera(os::IAllocator* allocator, ResCamera resCamera);