Searched refs:resBinaryShader (Results 1 – 2 of 2) sorted by relevance
140 ResBinaryShader resBinaryShader = ResDynamicCast<ResBinaryShader>(resShader); in ResBinaryShader_Setup() local142 NW_ASSERT(resBinaryShader.GetShaderObjectsCount() != 0); in ResBinaryShader_Setup()144 u32 shaderObjects = resBinaryShader.GetShaderObjects(0); in ResBinaryShader_Setup()152 resBinaryShader.ref().m_CommandAllocator = allocator; in ResBinaryShader_Setup()154 for (int i = 0; i < resBinaryShader.GetShaderKindsCount(); i++) in ResBinaryShader_Setup()157 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup()161 resBinaryShader.SetShaderObjects(i, shader); in ResBinaryShader_Setup()166 …resBinaryShader.ref().m_ShaderBinaryInfo = new(binaryAnalyzerBuffer) ShaderBinaryInfo( resBinarySh… in ResBinaryShader_Setup()168 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup()179 resBinaryShader.ref().m_CommandCache = buffer; in ResBinaryShader_Setup()[all …]
393 ResBinaryShader resBinaryShader = resShader.Dereference(); in SetupShader() local394 …NW_MINMAXLT_ASSERT(this->GetShaderProgramDescriptionIndex(), 0, resBinaryShader.GetDescriptionsCou… in SetupShader()397 resBinaryShader.GetDescriptions(this->GetShaderProgramDescriptionIndex()); in SetupShader()591 ResBinaryShader resBinaryShader = shader.Dereference(); in ForceSetupShader() local592 …NW_MINMAXLT_ASSERT(this->GetShaderProgramDescriptionIndex(), 0, resBinaryShader.GetDescriptionsCou… in ForceSetupShader()595 resBinaryShader.GetDescriptions(this->GetShaderProgramDescriptionIndex()); in ForceSetupShader()