Searched refs:resAnimGroup (Results 1 – 9 of 9) sorted by relevance
90 anim::ResAnimGroup resAnimGroup, in AnimGroup() argument94 m_ResAnimGroup(resAnimGroup), in AnimGroup()105 const anim::ResAnimGroup resAnimGroup, in GetMemorySizeForInitialize() argument108 const int blendOpCount = resAnimGroup.GetBlendOperationsCount(); in GetMemorySizeForInitialize()109 const int memberCount = resAnimGroup.GetMemberInfoSetCount(); in GetMemorySizeForInitialize()
155 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup() local156 const int targetType = resAnimGroup.GetTargetType(); in CreateSkeletalAnimGroup()158 (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in CreateSkeletalAnimGroup()163 .ResAnimGroup(resAnimGroup) in CreateSkeletalAnimGroup()
59 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup() local61 NW_ASSERT(resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_LIGHT); in CreateAnimGroup()64 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
431 anim::ResAnimGroup resAnimGroup = resFog.GetAnimGroups(0); in CreateAnimGroup() local433 NW_ASSERT(resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_FOG); in CreateAnimGroup()436 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
244 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups() local245 const int targetType = resAnimGroup.GetTargetType(); in CreateAnimGroups()258 .ResAnimGroup(resAnimGroup) in CreateAnimGroups()
97 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup() local99 NW_ASSERT(resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_CAMERA); in CreateAnimGroup()102 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
67 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup() argument69 m_ResAnimGroup = resAnimGroup; in ResAnimGroup()282 anim::ResAnimGroup resAnimGroup,296 …rInitialize(os::MemorySizeCalculator* pSize, const anim::ResAnimGroup resAnimGroup, bool useOrigin…
388 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize() local389 const int targetType = resAnimGroup.GetTargetType(); in GetMemorySizeForInitialize()391 … (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in GetMemorySizeForInitialize()396 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
734 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize() local737 … resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_MATERIAL || in GetMemorySizeForInitialize()738 … resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_VISIBILITY) in GetMemorySizeForInitialize()741 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()