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Searched refs:resAnim (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h427 nw::anim::ResAnim resAnim; in FindResAnimByName() local
435 resAnim = res->GetSkeletalAnims(animationName); in FindResAnimByName()
438 resAnim = res->GetMaterialAnims(animationName); in FindResAnimByName()
441 resAnim = res->GetVisibilityAnims(animationName); in FindResAnimByName()
444 resAnim = res->GetCameraAnims(animationName); in FindResAnimByName()
447 resAnim = res->GetLightAnims(animationName); in FindResAnimByName()
453 if (resAnim.IsValid()) in FindResAnimByName()
459 return resAnim; in FindResAnimByName()
494 nw::anim::ResAnim resAnim, in BindAnimation() argument
512 .AnimData(resAnim) in BindAnimation()
[all …]
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp99 nw::anim::ResAnim resAnim; member
201 nw::anim::ResAnim resAnim in CreateTransformAnimEvaluator() argument
204 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
215 .AnimData(resAnim) in CreateTransformAnimEvaluator()
217 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
233 nw::anim::ResAnim resAnim in InitializeSkeletalAnim() argument
246 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
400 s_AnimModelSetTemplate.resAnim = resourceSet->resource.GetSkeletalAnims(0); in BuildAnimModelTemplate()
401 …tor = InitializeSkeletalAnim(s_AnimModelSetTemplate.skeletalModel, s_AnimModelSetTemplate.resAnim); in BuildAnimModelTemplate()
524 animModelSet.resAnim = s_AnimModelSetTemplate.resAnim; in DuplicateModel()
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp253 nw::anim::ResAnim resAnim = resSet.resource.GetSkeletalAnims(i); in CreateModel() local
254 if (!resAnim.IsValid()){ NW_FATAL_ERROR("Animation is Valid"); } in CreateModel()
258 .AnimData(resAnim) in CreateModel()
282 nw::anim::ResAnim resAnim = resSet.resource.GetMaterialAnims(0); in CreateModel() local
289 .AnimData(resAnim) in CreateModel()
494 nw::anim::ResAnim resAnim = resSet.resource.GetLightAnims(0); in CreateSceneEnvironment() local
505 .AnimData(resAnim) in CreateSceneEnvironment()
625 nw::anim::ResAnim resAnim = resSet.resource.GetCameraAnims(i); in CreateCamera() local
629 .AnimData(resAnim) in CreateCamera()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp196 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
198 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
209 .AnimData(resAnim) in CreateTransformAnimEvaluator()
211 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
243 nw::anim::ResAnim resAnim = resourceSet->resource.GetMaterialAnims(0); in CreateMaterialAnimEvaluator() local
244 if (!resAnim.IsValid()) in CreateMaterialAnimEvaluator()
252 .AnimData(resAnim) in CreateMaterialAnimEvaluator()
254 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateMaterialAnimEvaluator()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp185 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
187 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
198 .AnimData(resAnim) in CreateTransformAnimEvaluator()
200 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp183 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
185 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
196 .AnimData(resAnim) in CreateTransformAnimEvaluator()
198 .MaxAnimMembers(resAnim.GetMemberAnimSetCount()) in CreateTransformAnimEvaluator()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp411 nw::anim::ResAnim resAnim; in BuildAnimations() local
412 resAnim = nw::demo::Utility::FindResAnimByName( in BuildAnimations()
416 NW_ASSERT(resAnim.IsValid()); in BuildAnimations()
426 if (resAnim.IsFullBakedAnim()) in BuildAnimations()
439 resAnim, in BuildAnimations()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp200 nw::anim::res::ResAnim resAnim in CreateTransformAnimEvaluator() argument
204 .AnimData(resAnim) in CreateTransformAnimEvaluator()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp455 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
457 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
468 .AnimData(resAnim) in CreateTransformAnimEvaluator()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp462 nw::anim::ResAnim resAnim = resourceSet->resource.GetSkeletalAnims(0); in CreateTransformAnimEvaluator() local
464 if (!resAnim.IsValid()) in CreateTransformAnimEvaluator()
475 .AnimData(resAnim) in CreateTransformAnimEvaluator()