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Searched refs:renderQueue (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h64 RenderQueue* renderQueue, in SubmitViewFunctor() argument
71 m_RenderQueue(renderQueue), in SubmitViewFunctor()
167 RenderQueue* renderQueue, in SubmitView() argument
201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_ISceneUpdater.h112 RenderQueue* renderQueue,
130 RenderQueue* renderQueue,
150 RenderQueue* renderQueue,
Dgfx_RenderQueue.h213 BasicRenderQueue* renderQueue, in BasicEnqueueModelFunctor()
218 renderQueue(renderQueue), in BasicEnqueueModelFunctor()
228 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator()
233 BasicRenderQueue* renderQueue; member
265 BasicRenderQueue* renderQueue, in BasicEnqueueModelTranslucentModelBaseFunctor()
270 renderQueue(renderQueue), in BasicEnqueueModelTranslucentModelBaseFunctor()
274 NW_NULL_ASSERT(renderQueue); in BasicEnqueueModelTranslucentModelBaseFunctor()
291 renderQueue->EnqueueElement( in operator()
297 BasicRenderQueue* renderQueue; member
Dgfx_SceneUpdater.h176 RenderQueue* renderQueue,
194 RenderQueue* renderQueue,
214 RenderQueue* renderQueue,
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp88 RenderQueue* renderQueue, in SubmitView() argument
99 renderQueue, in SubmitView()
112 RenderQueue* renderQueue, in SubmitView() argument
124 renderQueue, in SubmitView()
137 RenderQueue* renderQueue, in SubmitView() argument
148 renderQueue, in SubmitView()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp901 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local
903 renderQueue->Reset(); in SubmitView()
914 renderQueue, in SubmitView()
932 renderQueue, in SubmitView()
943 renderQueue->Begin(), in SubmitView()
944 renderQueue->End(), in SubmitView()
989 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local
993 renderQueue->Begin(), in RenderScene()
994 renderQueue->End(), in RenderScene()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp571 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local
573 renderQueue->Reset(); in SubmitView()
576 renderQueue, in SubmitView()
592 renderQueue, in SubmitView()
612 renderQueue->Begin(), in SubmitView()
613 renderQueue->End(), in SubmitView()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp967 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local
969 renderQueue->Reset(); in SubmitView()
980 renderQueue, in SubmitView()
998 renderQueue, in SubmitView()
1009 renderQueue->Begin(), in SubmitView()
1010 renderQueue->End(), in SubmitView()
1055 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local
1059 renderQueue->Begin(), in RenderScene()
1060 renderQueue->End(), in RenderScene()