| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 64 RenderQueue* renderQueue, in SubmitViewFunctor() argument 71 m_RenderQueue(renderQueue), in SubmitViewFunctor() 167 RenderQueue* renderQueue, in SubmitView() argument 201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_ISceneUpdater.h | 112 RenderQueue* renderQueue, 130 RenderQueue* renderQueue, 150 RenderQueue* renderQueue,
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| D | gfx_RenderQueue.h | 213 BasicRenderQueue* renderQueue, in BasicEnqueueModelFunctor() 218 renderQueue(renderQueue), in BasicEnqueueModelFunctor() 228 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator() 233 BasicRenderQueue* renderQueue; member 265 BasicRenderQueue* renderQueue, in BasicEnqueueModelTranslucentModelBaseFunctor() 270 renderQueue(renderQueue), in BasicEnqueueModelTranslucentModelBaseFunctor() 274 NW_NULL_ASSERT(renderQueue); in BasicEnqueueModelTranslucentModelBaseFunctor() 291 renderQueue->EnqueueElement( in operator() 297 BasicRenderQueue* renderQueue; member
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| D | gfx_SceneUpdater.h | 176 RenderQueue* renderQueue, 194 RenderQueue* renderQueue, 214 RenderQueue* renderQueue,
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 88 RenderQueue* renderQueue, in SubmitView() argument 99 renderQueue, in SubmitView() 112 RenderQueue* renderQueue, in SubmitView() argument 124 renderQueue, in SubmitView() 137 RenderQueue* renderQueue, in SubmitView() argument 148 renderQueue, in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 901 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 903 renderQueue->Reset(); in SubmitView() 914 renderQueue, in SubmitView() 932 renderQueue, in SubmitView() 943 renderQueue->Begin(), in SubmitView() 944 renderQueue->End(), in SubmitView() 989 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local 993 renderQueue->Begin(), in RenderScene() 994 renderQueue->End(), in RenderScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 571 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 573 renderQueue->Reset(); in SubmitView() 576 renderQueue, in SubmitView() 592 renderQueue, in SubmitView() 612 renderQueue->Begin(), in SubmitView() 613 renderQueue->End(), in SubmitView()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 967 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in SubmitView() local 969 renderQueue->Reset(); in SubmitView() 980 renderQueue, in SubmitView() 998 renderQueue, in SubmitView() 1009 renderQueue->Begin(), in SubmitView() 1010 renderQueue->End(), in SubmitView() 1055 nw::gfx::RenderQueue* renderQueue = s_RenderSystem->GetRenderQueue(); in RenderScene() local 1059 renderQueue->Begin(), in RenderScene() 1060 renderQueue->End(), in RenderScene()
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