Searched refs:regIndex (Results 1 – 2 of 2) sorted by relevance
310 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local312 if (regIndex >= 0) in Setup()315 resShaderSymbol.SetLocation(regIndex); in Setup()319 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()321 if (regIndex >= 0) in Setup()324 resShaderSymbol.SetLocation(regIndex); in Setup()
202 u32 regIndex; in SearchUniformIndex() member223 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()255 u32 regIndex; in SearchUniformIndex() member279 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()313 u32 regIndex; in SearchBinadSymbolCount() member329 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount()