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Searched refs:regIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp310 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup() local
312 if (regIndex >= 0) in Setup()
315 resShaderSymbol.SetLocation(regIndex); in Setup()
319 regIndex = this->GetGeometryUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()
321 if (regIndex >= 0) in Setup()
324 resShaderSymbol.SetLocation(regIndex); in Setup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h202 u32 regIndex; in SearchUniformIndex() member
223 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
255 u32 regIndex; in SearchUniformIndex() member
279 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex()
313 u32 regIndex; in SearchBinadSymbolCount() member
329 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount()