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Searched refs:reflectionEnabled (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp138 bool reflectionEnabled = false; in Activate() local
143reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
171 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate()
175 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
Dgfx_MaterialActivator.cpp123 bool reflectionEnabled = false; in Activate() local
129reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
162 isMaterialColorEnabled = (reflectionEnabled != isPreReflectionEnabled); in Activate()
166 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()
Dgfx_DirectMaterialActivator.cpp121 …bool reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FL… in Activate() local
122 …State::ActivateMaterialColor(sceneEnvironment, shaderProgram, resMaterialColor, reflectionEnabled); in Activate()