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Searched refs:referenceShader (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp113 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget() argument
116 const char* path = referenceShader.GetPath(); in GetReferenceShaderTarget()
130 referenceShader.ref().toTargetShader.set_ptr(referenceResult.first.ptr()); in GetReferenceShaderTarget()
136 referenceShader.ref().toTargetShader.set_ptr(resShader.ptr()); in GetReferenceShaderTarget()
141 return ::std::make_pair(referenceShader.GetTargetShader(),isExisted); in GetReferenceShaderTarget()
Dgfx_ResMaterial.cpp409 ResReferenceShader referenceShader = ResStaticCast<ResReferenceShader>(this->GetShader()); in SetShader() local
410 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()
582 ResReferenceShader referenceShader = ResDynamicCast<ResReferenceShader>(this->GetShader()); in ForceSetupShader() local
583 if (referenceShader.IsValid()) in ForceSetupShader()
585 if (std::strcmp(referenceShader.GetPath(), targetName) == 0) in ForceSetupShader()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResUtil.h49 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
Dgfx_ResGraphicsFile.h1312 … ResReferenceShader referenceShader = ResDynamicCast<ResReferenceShader>(resMaterial.GetShader()); in operator() local
1315 if (referenceShader.IsValid()) in operator()
1317 if (::std::strcmp(referenceShader.GetPath(), DEFAULT_SHADER) == 0) in operator()