Searched refs:referenceShader (Results 1 – 4 of 4) sorted by relevance
113 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget() argument116 const char* path = referenceShader.GetPath(); in GetReferenceShaderTarget()130 referenceShader.ref().toTargetShader.set_ptr(referenceResult.first.ptr()); in GetReferenceShaderTarget()136 referenceShader.ref().toTargetShader.set_ptr(resShader.ptr()); in GetReferenceShaderTarget()141 return ::std::make_pair(referenceShader.GetTargetShader(),isExisted); in GetReferenceShaderTarget()
409 ResReferenceShader referenceShader = ResStaticCast<ResReferenceShader>(this->GetShader()); in SetShader() local410 referenceShader.ref().toTargetShader.set_ptr(resShader.Dereference().ptr()); in SetShader()582 ResReferenceShader referenceShader = ResDynamicCast<ResReferenceShader>(this->GetShader()); in ForceSetupShader() local583 if (referenceShader.IsValid()) in ForceSetupShader()585 if (std::strcmp(referenceShader.GetPath(), targetName) == 0) in ForceSetupShader()
49 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
1312 … ResReferenceShader referenceShader = ResDynamicCast<ResReferenceShader>(resMaterial.GetShader()); in operator() local1315 if (referenceShader.IsValid()) in operator()1317 if (::std::strcmp(referenceShader.GetPath(), DEFAULT_SHADER) == 0) in operator()