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Searched refs:refer (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp88 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget() local
91 if (refer.IsValid()) in GetReferenceTextureTarget()
94 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()
121 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in GetReferenceShaderTarget() local
124 if (refer.IsValid()) in GetReferenceShaderTarget()
127 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget()
Dgfx_ResTextureMapper.cpp617 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture() local
618 if (refer.IsValid()) in SetupTexture()
620 if (refer.GetTargetTexture().IsValid()) in SetupTexture()
622 setupTexture = refer.GetTargetTexture(); in SetupTexture()
628 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture()
904 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(this->GetTexture()); in ForceSetupTexture() local
905 refer.ref().toTargetTexture.set_ptr(texture.ptr()); in ForceSetupTexture()
907 ResTexture resImageTexture = refer.Dereference(); in ForceSetupTexture()
Dgfx_ResMaterial.cpp351 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in SetupShader() local
352 if (refer.IsValid()) in SetupShader()
354 if (refer.GetTargetShader().IsValid()) in SetupShader()
356 setupShader = refer.GetTargetShader(); in SetupShader()
362 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h836 ResReferenceShader refer = in ForeachUnresolvedReferenceShader() local
838 if (refer.IsValid()) in ForeachUnresolvedReferenceShader()
840 if (!refer.GetTargetShader().IsValid()) in ForeachUnresolvedReferenceShader()
842 function(refer); in ForeachUnresolvedReferenceShader()
1054 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(texture); in operator() local
1055 if (!refer.GetTargetTexture().IsValid()) in operator()
1096 ResReferenceLookupTable refer = in CheckReferenceLutAndExec() local
1098 if (refer.IsValid() && !refer.GetTargetLut().IsValid()) in CheckReferenceLutAndExec()
1100 m_Function(refer); in CheckReferenceLutAndExec()