Searched refs:refer (Results 1 – 4 of 4) sorted by relevance
88 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in GetReferenceTextureTarget() local91 if (refer.IsValid()) in GetReferenceTextureTarget()94 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()121 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in GetReferenceShaderTarget() local124 if (refer.IsValid()) in GetReferenceShaderTarget()127 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget()
617 ResReferenceTexture refer = ResDynamicCast<ResReferenceTexture>(resTexture); in SetupTexture() local618 if (refer.IsValid()) in SetupTexture()620 if (refer.GetTargetTexture().IsValid()) in SetupTexture()622 setupTexture = refer.GetTargetTexture(); in SetupTexture()628 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture()904 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(this->GetTexture()); in ForceSetupTexture() local905 refer.ref().toTargetTexture.set_ptr(texture.ptr()); in ForceSetupTexture()907 ResTexture resImageTexture = refer.Dereference(); in ForceSetupTexture()
351 ResReferenceShader refer = ResDynamicCast<ResReferenceShader>(resShader); in SetupShader() local352 if (refer.IsValid()) in SetupShader()354 if (refer.GetTargetShader().IsValid()) in SetupShader()356 setupShader = refer.GetTargetShader(); in SetupShader()362 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
836 ResReferenceShader refer = in ForeachUnresolvedReferenceShader() local838 if (refer.IsValid()) in ForeachUnresolvedReferenceShader()840 if (!refer.GetTargetShader().IsValid()) in ForeachUnresolvedReferenceShader()842 function(refer); in ForeachUnresolvedReferenceShader()1054 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(texture); in operator() local1055 if (!refer.GetTargetTexture().IsValid()) in operator()1096 ResReferenceLookupTable refer = in CheckReferenceLutAndExec() local1098 if (refer.IsValid() && !refer.GetTargetLut().IsValid()) in CheckReferenceLutAndExec()1100 m_Function(refer); in CheckReferenceLutAndExec()