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Searched refs:refLut (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMaterial.cpp464 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash() local
465 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
467 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
474 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash() local
475 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
477 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
485 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash() local
486 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
488 ResImageLookupTable imageLut = refLut.Dereference(); in CalcFragmentLightingTableHash()
496 …ResReferenceLookupTable refLut = ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.… in CalcFragmentLightingTableHash() local
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Dgfx_ResFog.cpp36 ResReferenceLookupTable refLut = in Setup() local
39 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()