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Searched refs:random (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp581 ParticleRandom* random, in CalcCubeForm() argument
616 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
617 position.y = random->NextFloatSignedOne(); in CalcCubeForm()
618 position.z = random->NextFloatSignedOne(); in CalcCubeForm()
626 f32 d = random->NextFloat() * in CalcCubeForm()
631 if (random->Next(2) == 0) in CalcCubeForm()
640 f32 r = random->NextFloatSignedOne(); in CalcCubeForm()
641 f32 s = random->NextFloatSignedOne(); in CalcCubeForm()
667 f32 f = random->NextFloat() * (topbottom + frontback + leftright); in CalcCubeForm()
669 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
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Dgfx_ParticleAnimationOption.cpp123 u32 random = GetHash( in EvaluateAnimationFrame() local
134 delta += (f32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame()
136 delta += (s32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame()
160 u32 random = GetHash( in EvaluateAnimationFrame() local
170 int offset = (int)(random % (int)(this->GetAnimationDuration() + 1)); in EvaluateAnimationFrame()
Dgfx_ParticleSet.cpp1099 const f32 random = floatInitializer.GetRandom(); in InitializeParticles() local
1109 if (random != 0.0f) in InitializeParticles()
1111 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1370 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1380 if (random != 0.0f) in InitializeParticles()
1383 floatRandom *= random; in InitializeParticles()
1407 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles() local
1417 if (random.x != 0.0f) in InitializeParticles()
1420 floatRandom *= random.x; in InitializeParticles()
1424 if (random.y != 0.0f) in InitializeParticles()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleEmitter.h334 ParticleRandom* random,
341 ParticleRandom* random,
348 ParticleRandom* random,
355 ParticleRandom* random,
362 ParticleRandom* random,
369 ParticleRandom* random,
376 ParticleRandom* random,
385 ParticleRandom* random,
394 ParticleRandom* random,
403 ParticleRandom* random,
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