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Searched refs:quaternion (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
DUserRenderCommandShader.vsh64 #pragma output_map (quaternion, o2 )
93 …mul TEMP_QUATE.xy, TEMP_VEC2.xy, TEMP_VEC1.x // 0.5*normal / quaternion.z (クォータニオンか…
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh94 #pragma output_map(quaternion, o1)
Dgfx_DefaultShader1.vsh94 #pragma output_map(quaternion, o1)
Dgfx_DefaultShader2.vsh94 #pragma output_map(quaternion, o1)
Dgfx_DefaultShader0.vsh94 #pragma output_map(quaternion, o1)
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleGShader.gsh40 #pragma output_map(quaternion, o1)
Dgfx_ParticleVShader.vsh43 #pragma output_map(quaternion, o1)
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp818 math::QUAT quaternion(frameValue.cv); in CalcRotateCurveCV_() local
820 math::QUATToMTX34(&mtx, &quaternion); in CalcRotateCurveCV_()
833 math::QUAT quaternion(lastFrameValue.cv); in CalcRotateCurveCV_() local
834 math::QUATToMTX34(&mtx, &quaternion); in CalcRotateCurveCV_()
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh107 #pragma output_map(quaternion, o1)