Searched refs:quaternion (Results 1 – 9 of 9) sorted by relevance
| /NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/ |
| D | UserRenderCommandShader.vsh | 64 #pragma output_map (quaternion, o2 ) 93 …mul TEMP_QUATE.xy, TEMP_VEC2.xy, TEMP_VEC1.x // 0.5*normal / quaternion.z (クォータニオンか…
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 94 #pragma output_map(quaternion, o1)
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| D | gfx_DefaultShader1.vsh | 94 #pragma output_map(quaternion, o1)
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| D | gfx_DefaultShader2.vsh | 94 #pragma output_map(quaternion, o1)
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| D | gfx_DefaultShader0.vsh | 94 #pragma output_map(quaternion, o1)
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 40 #pragma output_map(quaternion, o1)
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| D | gfx_ParticleVShader.vsh | 43 #pragma output_map(quaternion, o1)
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimCurve.cpp | 818 math::QUAT quaternion(frameValue.cv); in CalcRotateCurveCV_() local 820 math::QUATToMTX34(&mtx, &quaternion); in CalcRotateCurveCV_() 833 math::QUAT quaternion(lastFrameValue.cv); in CalcRotateCurveCV_() local 834 math::QUATToMTX34(&mtx, &quaternion); in CalcRotateCurveCV_()
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader.vsh | 107 #pragma output_map(quaternion, o1)
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