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Searched refs:pushed (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/ut/
Dut_Children.h213 bool pushed = m_Children.push_back(child); in Attach() local
214 if (pushed) in Attach()
219 return pushed; in Attach()
/NW4C-2.0.3/include/nw/ut/generated/
Dut_Signal.hi235 bool pushed = this->m_Slots.push_back(slot);
236 NW_ASSERT(pushed);
254 bool pushed = this->m_Slots.push_back(slot);
255 return pushed;
666 bool pushed = this->m_Slots.push_back(slot);
667 NW_ASSERT(pushed);
685 bool pushed = this->m_Slots.push_back(slot);
686 return pushed;
1098 bool pushed = this->m_Slots.push_back(slot);
1099 NW_ASSERT(pushed);
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderQueue.h442 bool pushed = this->m_List.push_back(element); in EnqueueElement() local
443 if (!pushed) in EnqueueElement()
558 bool pushed = this->m_List.push_back( in EnqueueCommand() local
562 if (pushed) in EnqueueCommand()