Searched refs:projectionTranslate (Results 1 – 1 of 1) sorted by relevance
306 math::VEC4 projectionTranslate; in ActivateTextureCoordinators() local375 projectionTranslate.x = texMtx34._03; in ActivateTextureCoordinators()376 projectionTranslate.y = texMtx34._13; in ActivateTextureCoordinators()381 projectionTranslate.z = texMtx34._03; in ActivateTextureCoordinators()382 projectionTranslate.w = texMtx34._13; in ActivateTextureCoordinators()406 projectionTranslate.x = texMtx34._03; in ActivateTextureCoordinators()407 projectionTranslate.y = texMtx34._13; in ActivateTextureCoordinators()495 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXTRAN_INDEX, 1, projectionTranslate); in ActivateTextureCoordinators()