Searched refs:processCount (Results 1 – 1 of 1) sorted by relevance
2028 f32 processCount = math::FFloor(time) - math::FCeil(prevTime) + 1; in ParticleRandomUpdater() local2030 f32 processCount = time.Floor() - prevTime.Ceil() + 1; in ParticleRandomUpdater() local2032 if (processCount > 0) // 整数を跨いでいないならいずれにしろ実行することはない in ParticleRandomUpdater()2037 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater()2049 const nw::math::VEC3 power = randomUpdater.GetPower() * processCount; in ParticleRandomUpdater()2058 processCount = in ParticleRandomUpdater()2065 processCount = in ParticleRandomUpdater()2071 if (processCount > 0) in ParticleRandomUpdater()2073 storagePtr[index].x += power.x * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()2074 storagePtr[index].y += power.y * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()[all …]