Searched refs:primitive (Results 1 – 4 of 4) sorted by relevance
125 // primitive type127 // -ann "Set primitive type of selected mesh object"
868 ResPrimitive primitive in RenderPrimitive() argument871 NW_ASSERT(primitive.IsValid()); in RenderPrimitive()883 if ((primitive.GetFlags() & ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP) == 0) in RenderPrimitive()888 primitive.SetupDrawCommand(hasGeometryShader); in RenderPrimitive()892 ResIndexStreamArray indexStreams = primitive.GetIndexStreams(); in RenderPrimitive()
654 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream() local655 primitive != primitivesEnd; ++primitive) in ForeachIndexStream()657 … ResIndexStreamArray::iterator indexStreamsEnd = (*primitive).GetIndexStreams().end(); in ForeachIndexStream()658 … for (ResIndexStreamArray::iterator indexStream = (*primitive).GetIndexStreams().begin(); in ForeachIndexStream()
291 void RenderPrimitive(ResPrimitive primitive);