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Searched refs:primitive (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_CreateMenu.mel125 // primitive type
127 // -ann "Set primitive type of selected mesh object"
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp868 ResPrimitive primitive in RenderPrimitive() argument
871 NW_ASSERT(primitive.IsValid()); in RenderPrimitive()
883 if ((primitive.GetFlags() & ResPrimitive::FLAG_COMMAND_HAS_BEEN_SETUP) == 0) in RenderPrimitive()
888 primitive.SetupDrawCommand(hasGeometryShader); in RenderPrimitive()
892 ResIndexStreamArray indexStreams = primitive.GetIndexStreams(); in RenderPrimitive()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h654 … for (ResPrimitiveArray::iterator primitive = (*primitiveSet).GetPrimitives().begin(); in ForeachIndexStream() local
655 primitive != primitivesEnd; ++primitive) in ForeachIndexStream()
657 … ResIndexStreamArray::iterator indexStreamsEnd = (*primitive).GetIndexStreams().end(); in ForeachIndexStream()
658 … for (ResIndexStreamArray::iterator indexStream = (*primitive).GetIndexStreams().begin(); in ForeachIndexStream()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h291 void RenderPrimitive(ResPrimitive primitive);