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Searched refs:posx (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmLayout.cpp44 f32 posx = 0.f; in GetRect() local
50 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x; in GetRect()
54 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x - rect.GetWidth()/2.f; in GetRect()
58 posx = SM_LOWER_SCREEN_HALF_SIZE_W + pos.x; in GetRect()
77 rect.MoveTo( posx, posy ); in GetRect()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmRectCollision.h49 f32 posx = static_cast<f32>(x); in CheckInner() local
59 if ( colx < posx ) in CheckInner()
61 if ( posx < colx + colw ) in CheckInner()