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Searched refs:poseWorldTransforms (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp47 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create() local
53 poseWorldTransforms.PushBackFast(nw::gfx::CalculatedTransform::Identity()); in Create()
64 poseWorldTransforms, in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_StandardSkeleton.h182 Skeleton::TransformPose::TransformArray poseWorldTransforms, in StandardSkeleton() argument
187 m_WorldTransformPose(poseWorldTransforms), in StandardSkeleton()