Searched refs:poseWorldTransforms (Results 1 – 2 of 2) sorted by relevance
47 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create() local53 poseWorldTransforms.PushBackFast(nw::gfx::CalculatedTransform::Identity()); in Create()64 poseWorldTransforms, in Create()
182 Skeleton::TransformPose::TransformArray poseWorldTransforms, in StandardSkeleton() argument187 m_WorldTransformPose(poseWorldTransforms), in StandardSkeleton()