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Searched refs:posZ (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/font/
Dfont_TextWriterResource.h156 void SetPosZ(f32 posZ);
158 void UpdatePosZ(f32 posZ) in UpdatePosZ() argument
160 if (m_PosZ != posZ) in UpdatePosZ()
162 SetPosZ(posZ); in UpdatePosZ()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp413 int posZ; in GetNewDisplayPosition() local
421 posZ = s_WhirlPos % whirlSideLength - s_WhirlDepth; in GetNewDisplayPosition()
426 posZ = s_WhirlDepth + 1; in GetNewDisplayPosition()
431 posZ = -(s_WhirlPos % whirlSideLength) + s_WhirlDepth; in GetNewDisplayPosition()
436 posZ = -s_WhirlDepth - 1; in GetNewDisplayPosition()
443 *pPosZ = posZ * 10.0f; in GetNewDisplayPosition()
521 f32 posZ; in DuplicateModel() local
540 GetNewDisplayPosition(&posX, &posZ); in DuplicateModel()
541 skeletalModel->Transform().SetTranslate(posX, 0.0f, posZ); in DuplicateModel()
/NW4C-2.0.3/sources/libraries/font/
Dfont_TextWriterResource.cpp210 TextWriterResource::SetPosZ(f32 posZ) in SetPosZ() argument
212 m_PosZ = posZ; in SetPosZ()