Searched refs:posY (Results 1 – 3 of 3) sorted by relevance
84 s32 posY = ( m_RangeMaxY - m_RangeMinY ) * param + m_RangeMinY; in SetParam() local87 m_Layout->SetPanePosition( m_HandlePane, 0.f, SM_LOWER_SCREEN_HALF_SIZE_H - posY + m_BaseY ); in SetParam()90 m_Collision.SetXY( m_Collision.GetX(), posY - m_Collision.GetHeight()/2.f ); in SetParam()
274 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() argument280 offset.y = posY; in Render()385 f32 posY ) in Begin() argument397 m_OffsetY = posY; in Begin()
106 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );152 f32 posY = 0.f );