Searched refs:posX (Results 1 – 3 of 3) sorted by relevance
412 int posX; in GetNewDisplayPosition() local420 posX = s_WhirlDepth + 1; in GetNewDisplayPosition()425 posX = -(s_WhirlPos % whirlSideLength) + s_WhirlDepth; in GetNewDisplayPosition()430 posX = -s_WhirlDepth - 1; in GetNewDisplayPosition()435 posX = s_WhirlPos % whirlSideLength - s_WhirlDepth; in GetNewDisplayPosition()442 *pPosX = posX * 10.0f; in GetNewDisplayPosition()520 f32 posX; in DuplicateModel() local540 GetNewDisplayPosition(&posX, &posZ); in DuplicateModel()541 skeletalModel->Transform().SetTranslate(posX, 0.0f, posZ); in DuplicateModel()
274 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() argument279 offset.x = posX; in Render()384 f32 posX, in Begin() argument396 m_OffsetX = posX; in Begin()
106 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );151 f32 posX = 0.f,