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Searched refs:posX (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp412 int posX; in GetNewDisplayPosition() local
420 posX = s_WhirlDepth + 1; in GetNewDisplayPosition()
425 posX = -(s_WhirlPos % whirlSideLength) + s_WhirlDepth; in GetNewDisplayPosition()
430 posX = -s_WhirlDepth - 1; in GetNewDisplayPosition()
435 posX = s_WhirlPos % whirlSideLength - s_WhirlDepth; in GetNewDisplayPosition()
442 *pPosX = posX * 10.0f; in GetNewDisplayPosition()
520 f32 posX; in DuplicateModel() local
540 GetNewDisplayPosition(&posX, &posZ); in DuplicateModel()
541 skeletalModel->Transform().SetTranslate(posX, 0.0f, posZ); in DuplicateModel()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp274 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() argument
279 offset.x = posX; in Render()
384 f32 posX, in Begin() argument
396 m_OffsetX = posX; in Begin()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPrimitive.h106 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );
151 f32 posX = 0.f,