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Searched refs:playerId (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchivePlayer.cpp184 for ( SoundArchive::ItemId playerId = 0; playerId < m_SoundPlayerCount ; ++playerId ) in Finalize() local
186 m_pSoundPlayers[ playerId ].StopAllSound(0); in Finalize()
668 SoundPlayer& SoundArchivePlayer::GetSoundPlayer( SoundArchive::ItemId playerId ) in GetSoundPlayer() argument
670 u32 itemIndex = internal::Util::GetItemIndex( playerId ); in GetSoundPlayer()
679 SoundArchive::ItemId playerId = m_pSoundArchive->GetItemId( pStr ); in GetSoundPlayer() local
680 NW_ASSERT( playerId != SoundArchive::INVALID_ID ); in GetSoundPlayer()
681 return GetSoundPlayer( playerId ); in GetSoundPlayer()
800 SoundArchive::ItemId playerId = soundInfo.playerId; in detail_SetupSoundImpl() local
816 playerId = startInfo->playerId; in detail_SetupSoundImpl()
857 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl()
Dsnd_HioSoundArchive.cpp181 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
261 SoundArchive::ItemId playerId = GetPlayerIdFromIndex( i ); in LoadHeader() local
263 bool ret = m_ArchiveReader.ReadPlayerInfo( playerId, &info ); in LoadHeader()
265 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()
Dsnd_SoundArchiveFileReader.cpp208 info->playerId = data->playerId; in ReadSoundInfo()
233 SoundArchive::ItemId playerId, SoundArchive::PlayerInfo* info ) const in ReadPlayerInfo() argument
238 const SoundArchiveFile::PlayerInfo* data = m_pInfoBlockBody->GetPlayerInfo( playerId ); in ReadPlayerInfo()
Dsnd_RomSoundArchive.cpp294 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
374 SoundArchive::ItemId playerId = GetPlayerIdFromIndex( i ); in LoadHeader() local
376 bool ret = m_ArchiveReader.ReadPlayerInfo( playerId, &info ); in LoadHeader()
378 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()
Dsnd_SoundArchive.cpp163 bool SoundArchive::ReadPlayerInfo( ItemId playerId, PlayerInfo* info ) const in ReadPlayerInfo() argument
165 return m_pFileReader->ReadPlayerInfo( playerId, info ); in ReadPlayerInfo()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchive.h132 ItemId playerId; //!< サウンドを再生するときに使用されるプレイヤーの ID です。 member
895 bool ReadPlayerInfo( ItemId playerId, PlayerInfo* info ) const;
Dsnd_SoundStartable.h313 SoundArchive::ItemId playerId; member
Dsnd_SoundArchiveFileReader.h86 SoundArchive::ItemId playerId,
Dsnd_SoundArchiveFile.h230 const PlayerInfo* GetPlayerInfo( SoundArchive::ItemId playerId ) const;
267 ut::ResU32 playerId; member
Dsnd_SoundArchivePlayer.h337 SoundPlayer& GetSoundPlayer( SoundArchive::ItemId playerId );