Searched refs:pierrotModel (Results 1 – 1 of 1) sorted by relevance
447 SmModel* pierrotModel = m_AddPierrot->Duplicate(); in InitializeScene() local448 m_GfxCtrl->AddModel( pierrotModel ); in InitializeScene()454 pierrotModel->SetPosition( x, y, z ); in InitializeScene()460 pierrotModel->SetRotate( rx, ry, rz ); in InitializeScene()463 pierrotModel->SetAnimEvaluatorNo( 0 ); in InitializeScene()469 pierrotModel->SetVisible( true ); in InitializeScene()474 pierrotModel->SetVisible( false ); in InitializeScene()478 m_AddPierrotArray.push_back( pierrotModel ); in InitializeScene()