Searched refs:percentage (Results 1 – 1 of 1) sorted by relevance
608 f32 percentage = ( limit - nonFilledBufferBlock ) * 100.0f / limit; in GetFilledBufferPercentage() local609 percentage = ut::Max( percentage, 0.0f ); in GetFilledBufferPercentage()611 return percentage; in GetFilledBufferPercentage()622 f32 percentage = ( ( prePlayBufferBlocks * m_StreamInfo.oneBlockSamples ) + in GetFilledBufferPercentage() local625 percentage *= 100.f; in GetFilledBufferPercentage()627 return percentage; in GetFilledBufferPercentage()